Review – Centipede: Recharged –

Centipede: Recharged is a classic arcade game, updated for the modern age. It’s an action-packed, fast paced game that will keep you on your toes.

Centipede: Recharged is a game that was released on the iOS App Store in 2015. The game has been updated to version 1.1 and includes new levels, new features, and bug fixes.

This is my first review of an Atari game since the firm’s long-awaited Atari VCS system was released, ushering in a new era for the resurrected business. It remains to be seen whether that system will be a cult success or a colossal flop, but one thing Atari must do is offer a few excellent games to make its machine, as well as its brand, more appealing to contemporary audiences. Centipede: Recharged, a remake/reboot/sequel to one of their most lasting (and extremely ancient) games, Centipede… which I can really play on the Switch, is the first game in their post-VCS period.

Centipede: Recharged seems to be attractive in a nostalgic sense, but not as much as Missile Command: Recharged.

Let’s not go into marketing strategies since who knows what’s going on with the VCS. I haven’t seen one yet, and I’m not sure how long they’ll be accessible in the wild. Let’s concentrate on Centipede: Recharged and the fact that it accomplishes exactly what it says. It’s all right, Centipede. It’s almost identical to the forty-year-old arcade game you’re familiar with and (maybe) adore. As usual, you’ll be charged with eliminating a slew of bugs that will divide into smaller, quicker bugs the more you fire at them, all while erecting a massive mushroom-like barrier across the battlefield. Carry on like this until you die, then submit your score to an online scoreboard.

The game is based on the same resurrection concept as Missile Command: Recharged from last year. Centipede: Recharged, on the other hand, has entirely new aspects that actually enhance the game’s long-term appeal when contrasted to its horribly flawed predecessors. With the exception of a few power-ups that are lavishly distributed, the game’s graphics and music, even though the latter is the definition of forgettable, have been much improved. We’re accustomed to seeing vector-based Centipede recreations, so although this new visual style is nice, it doesn’t have the same impact as the one seen in Missile Command: Recharged.

In a word, there are a few new power-ups, a whole new vector-based coat of paint, and leaderboards.

Centipede: Recharged is simply more Centipede, for better or worse. This is a reboot/remake that does not attempt to reinvent the wheel in any way. Its vector-like graphics blend in seamlessly with the source material, its controls are functional, and it does what it sets out to do: provide a less clumsy method to play a vintage arcade game on a contemporary machine. If you want to play it on the Switch, there’s also the additional novelty of being able to play it on the move. It won’t necessarily convert anybody to the ten thousand-legged devils’ religion, but if you’re a fan of the series, go for it. It’s much superior than playing it on the Atari Flashback Classics collection.

 

It’s in the same manner as Missile Command: Recharged from last year, but with less visual effects, resulting in a nice, but less aesthetically stunning vintage throwback.

Little has changed in terms of gameplay, with the exception of a handful of power-ups that will be handed to you every twenty seconds or so.

It’s not bad, but I can’t recall a single note spoken in the game the moment I switch it off.

Centipede: Centipede is, well, Centipede when it comes to being recharged. Whether you like it or not, it’s the same darn thing it’s always been, with the additional bonus of a fresh coat of paint, leaderboards, and the novelty of mobility. 

Final Score: 6.5

Centipede: Recharged is currently available on PlayStation 4, PlayStation 5, Xbox One, Xbox 360, Xbox One S/X, PC, Switch, and Atari VCS.

On Switch, the game was reviewed.

The publisher sent me a copy of Centipede: Recharged.

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