Destiny 2 Update 3.4.0 – Destiny 2 Games Guide

Released on the 6th of April, Destiny 2 Update 3.4.0 reshapes how you interact with NPCs and introduces a new set of Exotic weapons to find in the game’s ever-expanding loot pool. We’ve got everything you need to know about what was added back in April – available now!

The “destiny 2 patch notes today” is a blog post that has been released by Bungie. The blog post includes the latest updates and changes to the game, including new content and features.

The article’s substance

https://www.bungie.net/en/News/Article/50880.html


Activities

CRUCIBLE

  • On ticket resets, the currency rewards locked at three, five, and seven victories are no longer visible.
  • Cross Play must be enabled to access Trials, according to a playlist tooltip.
  • If the player account has a seven-win ticket, a warning notice now appears in the trials passages.
  • Third-person camera has been added. Trials, Elimination, and Showdown have a restricted tooltip and loading screen.
  • A bug that prohibited the Dead Cliffs map from loading properly in Glory playlists has been fixed.
  • Momentum Control’s Anomaly and The Dead Cliffs have been removed from the rotation.
  • Legendary Valor Triumph now has a missing string, and the number of times it takes to attain the Crucible Rank of “Legend” has been adjusted.
  • Bounties for zone capture in the Crucible now apply to all Crucible modes.
  • Rusted Lands: This map’s dynamic items, such as barrels and bricks with physics, as well as swarm explosive things, were absent.

DISAPPEARING SECTORS

  • Improvements:

    • The soundtrack in Legend and Master Lost Sectors has been adjusted to scale when lives and time run out.
    • When players run out of revives in Legend and Master Lost Sectors, as well as Grandmaster Nightfalls, the “Darkness Zone” tendrils and sound will now play.
    • When out of revives in Legend and Master Lost Sectors, as well as Grandmaster Nightfalls, players will now notice a “No Revives Remaining” warning.
    • In Legend and Master Lost Sectors, as well as Grandmaster Nightfalls, players will no longer notice “Revives: +0” while beating Champions after the time constraints have gone.
  • Fixes:

    • The post-game finish screen for Legend and Master Lost Sectors no longer displays any metrics.
    • On Tangled Shore, the Empty Tank Lost Sector now gives the right Exotics gear, in keeping with the other Lost Sectors’ reward cycle.
    • Excavation Site XII: Fixed a problem at Legend and Master difficulties where the barrier at the entrance had a gap that enabled players to leave the Lost Sector. In a future season, this Lost Sector will be reintroduced to the active rotation.
    • When playing on Legend or Master difficulty on EDZ, an energy barrier has been added to the Scavenger’s Den Lost Sector to prevent most of the encounters in the Lost Sector from being skipped. In a future season, this Lost Sector will be reintroduced to the active rotation.

STRIKES

  • The Corrupted are a group of people that have been tainted

    • The Taken warriors in the dark Ascendant Plane corridor leading up to the elevator have been eliminated to lessen the total duration of the strike and make it less harsh following hard wipes in the elevator battle.
    • When a fireteam hard wipes during the last phase of the Ascendant Realm boss battle, the portal to the Ascendant Realm will carry them right to Phase 2, rather than forcing them to repeat the platforming segment between Phases 1 and 2.
    • Any fireteam members or Ghosts left behind in previous portions of the attack will now be transported ahead to join their fireteam when they reach at the platforming area before the boss battle in The Adytum.
    • Any straggler players or their Ghosts will be pushed forward to join their fireteam when the elevator encounter begins.
    • On Nightfall difficulties, Sedia’s shields might regenerate quicker than intended. This has been fixed. In Nightfalls, her shields now renew dependent on her health threshold, exactly as they do in Direct Launch and the Vanguard playlist.
    • After Phase 1 of the boss encounter, the gateway to the Ascendant Realm should now dependably send players in the right direction.
    • During the first half of the boss battle, contestants were unable to move to a portion of the right-side region due to a bug. On that right platform, Psions should now spread out a little more.
    • Fixed an issue where a Taken Acolyte would spawn on the floating platform area before the boss battle, but would instantly die before ever having a chance to live.
    • Fixed an issue where the relic might despawn and never respawn during the boss phase under some circumstances.
    • During the boss phase, the relic spawners would spin before the relic was generated, which was an aesthetic problem.
  • The Inverted Spire (also known as the “Inverted Spire”) is a

    • On dying near the drill area, a player’s Ghost would emerge too far back in the strike. The Ghosts are now appearing in designated safe areas across the exercise area.
  • The Scarlet Keep is a fortress in the city of Scarlet.

  • Fixed an issue where the strike’s crystal would become permanently unstoppable if players killed the wizard at the elevator’s first station before the crystal could spawn.

  • Strikes: Fixed an issue where the weekly featured version of Grandmaster Hollowed Lair had different modifiers than the catchup version.

FREEROAM

  • Fixed an issue where a Taken miasma wall may emerge at a doorway in Rheasilvia during Freeroam when it wasn’t supposed to.

RAIDS

UI/UX

TEXT CHAT

  • Text chat messages may now be shown in multiple chat channels on the Xbox, PlayStation, and Stadia platforms.

    • Terminology for text chat settings on these platforms has been updated to reflect the new capability.
  • Whisper communication options have been expanded across all platforms.

    • Filtering who can send you Whisper chat messages now has more granularity.
  • On PC, the “Show / Hide Text Chat” button may now be remapped.

    • This is mapped to the L key by default, but there was no way to change it.
    • The ability to assign a keyboard button to Show / Hide Text Chat was removed from Settings > Text Chat > Keybindings > UI > CUI.
  • On Windows, a problem that prevented the usage of Korean IME input was resolved.

VENDOR OF STASIS

SUBCLASS SCREEN STASIS

BOOTFLOW

ROSTER

  • On PC platforms, a bug was fixed that caused FPS dips in a variety of instances when the Roster was updating more often than intended.

    • FPS decreases were most noticeable in the Roster, Tower, and when in Orbit.
  • In certain Roster tooltips, maximum-length Bungie Names might extend into a second line, obscuring other UI components.

  • When using a controller, the width of the friction area on the Social Preferences tab has been reduced.

  • While waiting for all essential data to load before providing any information, Roster contacts might appear as blank entries.

  • To minimize misunderstanding, the icon for Social Preferences set to “Public” has been updated to separate it from the “Joinable Fireteam” symbol.

  • In rare circumstances, a player might seem to be offline while nevertheless showing as joinable.

  • If a player accepts a fireteam invite but fails to join successfully, they will no longer get an error warning.

    • When you send a fireteam offer and then change Social Preferences to Closed, no error notice will appear when a player accepts the request.
  • If the local fireteam privacy was set to “Closed,” the “Invite to Fireteam” option would be obscured.

  • When the platform is unknown, pending invitations from offline players will now display as a circle symbol.

  • On Roster screens, fixed an issue where blocked players did not always show with a blocked symbol.

  • Fixed an issue on Steam where certain platform icons would default to a generic platform icon, most notably when a PlayStation player’s symbol was not shown.

  • Updated language on the Windows Store for many tooltips using unnecessarily general phrasing.

GAMEPLAY

ARMOR

WEAPONS

Archetypes

Exotics

  • Mythoclast Vex

    • The Aim Assist stat has been reduced by 25.
    • Reduced the Aim Assist Cone scalar in Linear Fusion Rifle mode from 1.1 to 1.05.
    • Full Overcharge now takes three player kills instead of two.
  • The Lion Warrior

    • The necessity for many hits has been removed (i.e. dealing any damage will grant the buff).
    • The reload stat bonus has been increased from +50 to +70.
    • If you miss, reloading will be sluggish, but if you land any damage, Fighting Lion will reload quicker than before the nerf.
    • The duration of the bonus has been increased to 7 seconds.
  • Arbalest

    • Has a built-in anti-barrier now.
  • Simulant Sleeper

    • Increased magazine size from 3 to 4, resulting in a 6% boost in PvE damage.
  • Suros Regime is a kind of regime.

    • In addition to its present effects, Dual Speed Receiver mode now gives the following: +30 range, +3 zoom., +30 range, +3 zoom., +30 range, +3 zoom
  • 77K Cryosthesia

    • “Variable trigger” has been fully removed, and now the game fires when the trigger is pressed rather than released (this will make it feel much more responsive). ,
    • Charged shot has been relegated to a special reload. Using the Sidearm to kill someone unlocks the special reload.
    • The weapon reverts to conventional Sidearm firing after the charged shot is discharged.
      • This does not entail the complete loss of your magazine.
    • Charged shot now has an AOE that slows players and freezes AI (direct hits still freeze). ,
  • The Breath of Leviathan

    • In addition to its usual benefits, the catalyst now offers the Archer the Tempo perk.
  • The Worm’s Whisper

    • Reduced the time it takes the catalyst to activate Whispered Breathing from 2.1s to 1.2s.
    • The White Nail magazine refill has altered; it now draws two from inventory and one from thin air.
    • PvE damage has been increased by 10%.
  • D.A.R.C.I.

    • While Personal Assistant is active, flinch, recoil, and bloom are reduced by 50%.
    • When off target, Personal Assistant now has a 1 second wait before deactivating (was instant).
    • Increase the damage in PvE by 20%.
  • Malfeasance

    • Damage from explosions has been increased by 50%.
  • The Story of a Dead Man

    • Increased reticle friction falloff distance, decreased recoil, and enhanced accuracy in hip firing with the catalyst.
  • Apparent catalyst for Heir Apparent catalyst for Heir Apparent catalyst for He

    • Damage resistance against players has been reduced from 75% to 25%.
  • Driver Lorentz:

    • Ability energy is no longer rewarded in telemetry patterns.

Perks

Mods

Fixes

  • Flavor text for reprinted Dungeon weapons has been restored.
  • Telesto’s bolts would occasionally remain after detonating, enabling them to detonate again. This has been fixed. For sure, this is the last time we’ll hear about Telesto.
  • When the Hothead Rocket Launcher gets the “tracking module” perk, there was no UI indication indicating a target lock.
  • The muzzle lights on the Dreaded Venture and Bite of the Fox Sniper Rifles were blocking more of the screen than they should have been.
  • When connected, Ager’s Scepter’s empowered mode will not deactivate. This has been fixed.
  • Fixed an issue where a player may use Ager’s Scepter’s special reload endlessly after utilizing their Super.
  • When shooting, the Uzume RR4 Sniper Rifle sight would flare white. This has been fixed.
  • When comparing magazine benefits, Vulpecula would display inaccurate up/down arrows.
  • Adjusted the scope settings for D.A.R.C.I.’s “Mind Of Its Own” ornament to reflect D.A.R.C.I. and its other ornaments’ flinch and recoil behavior.

ABILITIES

COOLDOWNS WITH VARIABLE ABILITY

  • The cooldown duration for grenade, melee, class, and super abilities is now determined by the ability’s power output.

    • Note that, in the past, all abilities in these categories had the same cooldown period.
    • Note: In these patch notes, all ability cooldown periods are based on the base cooldown time, which is the cooldown time at tier 3 of the applicable armor stat (STR, DISC, etc).
    • The cooldown periods for these abilities are now shown beneath the skill description on the subclass screen.

SUPERS

STASIS

  • Crystals of stasis

    • Instead of freezing neighboring players, Stasis crystals now slow them down as they create.
    • While developing, they still freeze PvE opponents.
    • While developing, the slow/freeze radius was increased from 1.75m to 2.6m.
    • Crystal formation damage was reduced from 20 to 10.
    • Crystal detonation damage against players has been reduced by 55%.
    • Crystal detonation damage against PvE fighters has been increased by 60%.
    • The crystal detonation radius has been increased from 6 to 8 meters.
  • Shards’ Whisper

    • In PvP game variants, grenade regeneration has been reduced by 50%.
  • Chains’ Whisper

    • Damage reduction against PvE fighters has been increased from 25% to 40%.
  • Fissures’ Whisper

    • Maximum damage against players has been reduced from 29 to 8.
    • In PvP game variants, the explosion radius has been reduced from 9m to 8m.
  • Rendering Whisper

    • Kinetic-weapon damage against Stasis crystals has been increased by 100%.
  • Effect of a frozen state

    • Fixed a bug that allowed frozen players to interact with items and be revived.

TITAN

HUNTER

  • Dodge of the Marksman

    • The cooldown benefit per tier of the Mobility stat has been refactored.
      • The cooldown for Tier 10 Mobility has been raised from 11 to 14 seconds.
      • The base cooldown remains at 29 seconds.
    • Projectile tracking is no longer broken.
    • Dodge of the Gambler

      • The cooldown benefit per tier of the Mobility stat has been refactored.
        • The cooldown for Tier 10 Mobility has been raised from 11 to 18 seconds.
        • The length of the base cooldown has been increased from 29 to 38 seconds.
      • Projectile tracking is no longer broken.
  • Gunslinger from the top of the tree

    • Melee with a Proximity Explosive Knife
      • The cooldown has been increased from 96 to 100 seconds.
      • When melee-energy was completely charged, the cooldown period for melee was longer (all throwing knives).
  • Gunslinger from the middle of the tree

    • Melee Knife Trick
      • The cooldown time has been reduced from 96 seconds to 82 seconds.
  • Gunslinger from the bottom of the tree

    • Melee with a Weighted Throwing Knife
      • The cooldown has been increased from 96 to 109 seconds.
    • Perfection comes with practice.
      • In PvP game variants, the time has been reduced from 3s to 2s.
  • Arcstrider from the top of the tree

    • Melee Combination Blow
      • The cooling time has been reduced from 96s to 15s.
  • Arcstrider of the Middle Trees

    • Tempest Strike is a melee combat system.
      • The height of the detonation was raised from 2.5m to 3m.
      • Increased tolerance for rough terrain navigation.
      • The cooldown has been increased from 96 to 100 seconds.
  • Arcstrider from the bottom of the tree

    • Melee of Disorienting Blows
      • The cooldown has been increased from 96 to 100 seconds.
  • Nightstalker from the Top of the Tree

    • Snare Bomb is a melee weapon.
      • The cooldown time has been reduced from 96 seconds to 90 seconds.
  • Nightstalker of the Middle Trees

    • Melee of Corrosive Smoke
      • The cooldown time has been reduced from 96 seconds to 90 seconds.
  • Nightstalker from the Bottom of the Trees

    • Melee: Vanish in Smoke
      • The cooldown time has been reduced from 96 seconds to 75 seconds.
  • Revenant

    • Aspect of the Dreadful Harvest
      • The number of fragment slots has been increased from two to three.
    • Shatterdive
      • Damage against frozen PvE fighters has been increased by 100%.
      • Due to Stasis crystal adjustments, it is substantially less deadly against players.
    • Blade of Withering
      • The cooldown has been increased from 95 to 113 seconds.

WARLOCK

  • Melee Uncharged

    • The melee range has been reduced from 5.5m to 4.5m (now matches Hunter and Titan).
    • After a melee, the suppression time is reduced (can now melee back-to-back at the same speed as Hunter and Titan).
  • Dawnblade from the top of the tree

    • Melee of Celestial Fire
      • The cooldown time has been increased from 82 to 100 seconds.
  • Dawnblade of the Middle-Tree

    • Melee of the Guiding Flame
      • The cooling time has been increased from 82s to 90s.
    • Dawn of Goodwill
      • In PvP game variants, boost duration has been reduced by 50%.
    • The Radiance Well
      • Reduced the quantity of Super energy delivered by Orbs of Power from the Well of Radiance.
      • Grenade of Duskfields and other slow volumes may now slow/freeze it.
  • Dawnblade, Dawnblade, Dawnblade, Dawnblade, Dawnblade, Dawnblade

    • Touch of Ignition
      • The melee cooldown has been increased from 82s to 90s.
      • Solar ability kills and burn kills now chain together more regularly.
    • Flames That Never Go Out
      • In PvP game variants, super-energy gain now reduces to the bare minimum after four kills instead of seven.
    • Dive in the Phoenix
      • After Phoenix Diving, mobility abilities were temporarily disabled for 2.5 seconds.
  • Stormcaller from the top of the tree

    • Melee on the Arc Web
      • In PvP game types, grenade energy gain each chain has been reduced by 50%.
    • Chain Lightning is a melee attack.
      • The cooling time has been increased from 82s to 90s.
  • Stormcaller of the Middle-Tree

    • Reaching Chaos
      • Damage every tick against players has been reduced by 33%.
      • Increased the damage tick rate against players by 33%.
    • Melee with Ball Lightning
      • The maximum flying distance has been increased from 25m to 27.5m.
      • The cooldown time has been increased from 82 to 113 seconds.
    • Trace of Ionic Ions
      • Tracking turn speed was increased by 14%.
      • In PvP game variants, ability energy gain has been reduced by 50%.
  • Stormcaller from the bottom of the tree

    • Melee of the Rising Storm
      • The cooling time has been increased from 82s to 90s.
      • Ability-energy gain vs. players has been reduced by 50%.
    • Surge of Electrostatic Charge
      • In PvP game types, the recharge benefit for class abilities has been reduced by 50%.
  • Top-Tree Voidwalker is a character from the game Top-Tree Voidwalker

    • Entropic Pull is a melee game.
      • The cooling time has been increased from 82s to 90s.
  • Voidwalker of the Middle-Tree

    • Melee of the Atomic Breach
      • The cooling time has been increased from 82s to 90s.
    • Supernova on a Handheld
      • Damage against Champions and Bosses has been increased by 30%.
      • Players take less damage (now deals 150 damage max).
      • The projectile’s range has been increased from 12 to 14 meters.
      • Push physics-impulse strength has been increased.
    • Dark Matter is a term used to describe a

      • Energy gains are now scaled according to adversary type.
      • For player kills, the energy benefit has been reduced.
        • Killing a player now yields 15 percent melee energy, 10% grenade energy, and 10% class-ability energy.
    • Nova Warp

      • Damage against Champions and Bosses has been increased by 30%.
  • Voidwalker from the bottom of the tree

    • Consume melee
      • The cooling time has been reduced from 82s to 75s.
    • Shadebinder

      • Melee Penumbral Blast
        • The cooldown time has been increased from 95 to 113 seconds.
        • In comparison to PvE fighters, the proximity detonation radius has been increased by 100%.
    • Winter’s Wrath is a fantastic game.

      • Against opposing Supers, shatter-pulse damage has been reduced.
        • To destroy all Supers, you must now freeze and shatter them twice.
    • gloomy observer

      • All Stasis grenades charge at Grenade of the Glacier rate when Bleak Watcher is equipped.

GRENADES

  • Increased damage to PVE opponents in general.
  • Increased cooldown depends on power production in general.
  • When switching grenades on the subclass screen, the grenade energy is now reset to 0.

For a comprehensive list of grenade modifications, see:

Name In seconds, a new cooldown time has been added (at Tier 3 Discipline stat) Duration of the previous cooldown Changes in functionality
Scatter Grenade is a kind of grenade that is used to 105 82 * 15 percent increased damage against PvE opponents
Bolt of Axion 91 82 * 15 percent increased damage against PvE opponents * 33 percent increase in bolt tracking search radius * 10% increase in bolt movement speed * 15% increase in bolt travel distance
Vortex Grenade is a kind of grenade that is used to 105 82 * 15 percent increased damage against PvE opponents * Initial detonation damage was reduced from 50 to 20.
Grenade of the Voidwall 105 82 * 15 percent increased damage against PvE opponents
Spike Grenade is a kind of grenade that is used to 105 82 * 15 percent increased damage against PvE opponents
Grenade of Magnetism 121 82 * 17 percent increased damage vs. PvE fighters * Now attaches to all surfaces * Always detonates twice * Previously only exploded twice when attached to an enemy* 33 percent increased throw speed * Increased tracking strength and cone length to adjust for quicker speed
Suppressor Grenade is a kind of suppressor grenade that is used to 121 82 * 15 percent increased damage against PvE opponents
Name In seconds, a new cooldown time has been added (at Tier 3 Discipline stat) Duration of the previous cooldown Changes in functionality
Grenade of Lightning 121 82 * Increased damage by 23% against PvE combatants * Raised the minimum damage against players from 50 to 60. * Raised the maximum damage against players from 150 to 160.
Pulse Grenade is a kind of grenade that may be used to 105 82 * 15 percent increased damage against PvE opponents
Flashbang Grenade is a kind of grenade that explodes when it 91 82 * 15 percent increased damage against PvE opponents * Blinding radius has been increased by 20%. * Maximum damage has been reduced from 130 to 120.
Grenade of Arcbolt 121 82 * 15 percent increased damage against PvE opponents * Increased bolt damage from 90 to 105.
Grenade Skip 105 82 * 15 percent increased damage against PvE opponents
Flux Grenade is a kind of grenade that is used to 182 82 * Increased PvE combatant damage by 15%* Increased connected detonation damage from 150 to 250* Removed projectile tracking* Added modest amount of aim assist* Increased throw speed by 117 percent * Now adheres to all surfaces* Increased arming time from 0.9s to 1.7s
Grenade Storm 91 82 * 15 percent increased damage against PvE opponents
Name In seconds, a new cooldown time has been added (at Tier 3 Discipline stat) Duration of the previous cooldown Changes in functionality
Fusion Grenade is a kind of explosive. 73 82 * Increased damage vs. PvE fighters by 15% * Reduced damage from 150 to 130 against. players* Now adheres on all surfaces* Tracking strength reduced by 25%
Grenade of Firebolt 64 82 * 15 percent increased damage against PvE opponents * Damage per bolt has been reduced from 90 to 65.
Grenade of the Sun 105 82 * 15 percent increased damage against PvE opponents * Initial detonation damage was reduced from 50 to 20.
Tripmine Grenade is a kind of grenade that is used to 91 82 * 15 percent increased damage against PvE opponents
Swarm Grenade is a kind of grenade that is used to 91 82 * 15 percent increased damage against PvE opponents
a flammable grenade 121 82 * increased detonation radius by 10% * increased damage vs. PvE fighters by 25% * Increased damage against players * Deals 170 damage if exploded beneath another player * Lingering burn damage may kill * If not under a person, max damage rises from 120 to 130
Grenade of Thermite 105 82 * 15 percent increased damage against PvE opponents
Name In seconds, a new cooldown time has been added (at Tier 3 Discipline stat) Duration of the previous cooldown Changes in functionality
Grenade of Coldsnap 121 117 * 15 percent increased damage against PvE opponents * The seeker’s travel speed has been increased from 10 to 17 m/s.
Glacier Grenade 152 117 * Grenade projectile now bounces against opposing Barricades instead of detonating instantly, increasing damage vs. PvE fighters by 15%
Duskfield Grenade 64 117 * 15 percent increased damage against PvE opponents * Increased the slow-stack tick rate by 10% * Detonation no longer drags opponents

Pursuits and Bounties

  • Fixed an issue that caused the Iron Banner chase from Season 14 to remain in the mission log after Season 15 began.

GENERAL

  • Selling Ornaments in a Contextual Setting

    • Exotic weapon and armor decorations will be available for purchase wherever players are seeing them. The item information screen, Collections, and Transmog may all be used to make contextual purchases.
  • Director Tab Linking – Director Dialogs

    • Players will be able to open a specific Director tab from a relevant message, enabling them to take action quickly after reading a Director dialog.
  • Screen Explosions: VFX performance and photosensitivity improvements

    • Against dark contrasts, there are fewer brilliant flashes and more frequent white animations.
    • Near-fade particles have been updated.
  • Hive Headshot and Darkness Blast VFX performance and photosensitivity adjustments

    • The intensity of the Hive headshot VFX has been lowered.
    • Detonation of the Hive Darkness explosion has been lowered, as has the projectile intensity.
  • VFX performance and photosensitivity adjustments – Muzzle flares and taken projectiles

    • Reduced intensity and adjusted lighting for Arc Rifle, Taken Slug Rifle, and necromancer VFX.
  • Hallowed Lair Boss Fight VFX performance and photosensitivity adjustments

    • For numerous VFX in the boss battle, I adjusted the intensity/particle near fading.
    • The strength of the AOE has decreased.
    • Lightning The number of strike particles and the intensity of the light were lowered.
    • Near-fade impact particles have been updated.
    • The frequency of cloud brightness animations has slowed.
    • The intensity of the decals was lowered.
  • Scorn VFX modifies VFX performance and photosensitivity

    • The strength of the spawn/object impacts has been lowered.
    • On spawn, the performance and near fades are changed.
    • Modifications to the toxic muzzle flash, projectile, performance, and intensity.
  • Finisher Intensity VFX performance and photosensitivity improvements

    • On the finisher, I adjusted the shader and lighting so that they didn’t bloom.
  • Photosensitivity and VFX performance changes – Arc Abilities/Screen VFX

    • When in close proximity/first person, the arc object effect debuff has a lower severity.
    • Arc screen effects’ on/off flashings have been reduced.
    • Arc screen shaders’ on/off flashing has been reduced.
  • The Rail Cannon of the Colossus could deliver greater damage at higher framerates, which was fixed.

    • Rail Cannon bullets no longer cause flyby damage, thanks to some update (the offending damage that was framerate dependent). They will now only do damage on direct hits, but they will strike you more often. The average damage output is similar to what you’d get at 30 frames per second.
  • Other “How To” toasts were set to a greater priority than some system messages, which caused a number of difficulties.

  • Fixed an issue where the health bars of Ultra fighters didn’t always follow colorblind settings.

    • In numerous colorblind settings, ultra-combatant health bars would have uneven coloration.

LOCALIZATION

  • Xûr voice talent from Mexico has been replaced.

Original source: link


  • Update to the Destiny Content Vault

    https://www.bungie.net/en/News/Article/50752.html As part of our commitment to Destiny 2’s future, we released the Destiny Content Vault (DCV) last summer. The DCV was designed to assist us in realizing our vision for the game, both in terms of the three future expansions and beyond. The team has been able to cycle selected information into the DCV…

  • Update 2.9.1 for Destiny 2

    http://www.bungie.net/en/News/Article/49313.html Activities Contact Public Event for further information. Fixed an issue where players may acquire and deposit 15 motes before obtaining the Prismatic Recaster’s Umbral Mastery II reward. Glimmer prizes have been increased in the Osiris Trials. Nightmare Hunts were fixed to prevent Nightmare Hunts from awarding more Season of Arrivals awards than they were supposed to. Raids…

  • Update 2.9.2 for Destiny 2

    https://www.bungie.net/en/News/Article/49505.html Activities Gambit: A bug that caused players to freeze upon spawning in Gambit has been fixed. Dungeon of Prophecy Fixed an issue where opponents in the Hexahedron region would cease spawning, preventing players from continuing. Nightfall fixed a problem where opponents would cease reacting to players if they brought motes inside the Savathun’s from a Contact event…

For the game Destiny 2, post “Destiny 2 Update 3.4.0.”

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The “destiny 2 patch notes” is a guide for Destiny 2. The game was released on September 6th, 2017 and has had several updates since then. The latest update, 3.4.0, was released on December 19th, 2018. Reference: destiny 30 2 patch notes.

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